A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check. When consumed, you can mimic animal sounds and humanoid voices for one hour. Charisma is your spellcasting ability for these cantrips. You know the dancing lights and minor illusion cantrips, but only when you are holding onto the hand. If poured on a Medium or smaller creature that has been petrified by being turned to stone, they are cured of the petrified condition. When used in this way, the target of the spell has disadvantage on their saving throw against the spell’s effects. It can also be used as an additional material component when casting the spell flesh to stone. You remain petrified until freed by the greater restoration spell or similar magic. When consumed, you must succeed on a DC 12 Constitution saving throw or become petrified as you are turned to stone. With this supplement, these brave adventurers will be able to craft the hide, teeth, and claws of their enemies into dangerous weapons and equipment that is sure to mark them as legendary heroes of the realm. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. When brave adventurers face the dangers of the world, they want something to show for it. Stats for a CR 1/4 plague zombie and the rules for a new disease: midnight fever.Stats for a CR 2 necromancer with some tricks up his sleeve.Clever puzzles, secret chambers, and shiny, shiny loot.A 14-room non-linear dungeon with an original map.The site of the ruined crypt should appear somewhere deep in a frozen wilderness, but your players can come across a map to the site in any merchant stall, monster hoard, or as a reward for completing another quest. It can also make a fun addition to your current long-running standard campaign or hexcrawl. Just roll up some level 1 characters, skim the document, and get adventuring! This adventure runs great as a convention-style one-shot, an introduction to Dungeons & Dragons for new players, or a few hours of quick, low-commitment roleplaying.
What starts as a search for forgotten treasure in a frozen crypt turns dire as it is revealed that an overconfident necromancer has awakened an ancient evil better left undisturbed! A treasure map leads you to the ancient ruined city of Ganoksreach.
A 4-6 hour frostbitten dungeon delve for 1st-5th level charactersīell, Book, and Driftglobe is a self-contained adventure that scales cleanly for parties from 1st through 5th level.